PM3.6 - Donkey Kong - Common Subroutine 0xfc3c

  1. CreateInterrupt { interrupt_id: Some(10101), action: Throw, requirement: ((InternalConstantInt(PreviousControlStickXAxisAbsolute) LessThan InternalConstantInt (0xc32))) }
  2. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: Some(10102), action: Throw, requirement: ((InternalConstantInt(PreviousControlStickYAxis) LessThan InternalConstantInt (0xc56))) }
  5. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: Some(10103), action: Throw, requirement: ((InternalConstantInt(PreviousControlStickYAxis) GreaterThan InternalConstantInt (0xc58))) }
  8. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc58)))
  9. PreviousInterruptAddRequirement(OnGround)
  10. CreateInterrupt { interrupt_id: None, action: CatchAttack, requirement: (ButtonPress value(0)) }
  11. PreviousInterruptAddRequirement(OnGround)